Cleric

 

Cleric: Divine Aspect: Good

Your deity is aligned with the aspect of Good, associated with divine planes of tranquility and light.

Good Aspect Features

Good Magic

You learn one of the following cantrips as a cleric spell: boglight wisp, clarity, light, read intent.

Aspect Spells

Spells on the good magic spells table are also cleric spells for you.

 

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Destroy Undead, Masking Veil, Soothing Balm

Good Magic Spells

Spell level

Spell

1

Charm person, comprehend languages, shield

2

Detect poison and disease, healing spirit, locate object

3

Catnap, protection from energy, tongues

4

Summon celestial ally, charm monster, locate creature

5

Seeming, skill empowerment, wall of force

6

Globe of invulnerability, sun beam

7

Regenerate, sequester

8

Mind blank, sunburst

9

Power word heal, spring of longevity

Channel Aspect Options

Channel Divinity: Destroy Undead

Required aspect: Good, Order, Peace, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ as an action to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.

In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed.

 

Destroy Undead

Cleric Level

Hit point threshold

2

10 or lower

5

15 or lower

8

20 or lower

11

25 or lower

14

30 or lower

17

40 or lower

20

50 or lower

Channel Divinity: Masking Veil

Required aspect: Chaos, Freedom, Good, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to mask yourself and your allies. As an action, each creature of your choice within 30 feet becomes invisible until the beginning of your next turn and is teleported up to 10 feet to a point you can see. Affected creatures are also immune to the grappled and restrained condition while invisible in this way.

This effect ends early for a creature if it attacks or casts a spell.

 

Channel Divinity: Soothing Balm

Required aspect: Freedom, Good, Peace

Starting at 2nd level, you can use your ‘channel divinity’ to make your very presence a soothing balm. As a bonus action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to your Wisdom modifier + your cleric level. A creature can receive this healing only once whenever you take this action. Alternatively, if the target is suffering from one of the following conditions, you can end the condition for that target instead of healing it: burning, confused, dazed, diseased, fatigued, frightened, poisoned, or weakened.