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Cleric |
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Cleric: Divine Aspect: Good |
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Your deity is aligned with the aspect of Good, associated with divine
planes of tranquility and light. |
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Good Aspect Features |
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Good Magic You learn one of
the following cantrips as a cleric spell: boglight
wisp, clarity, light, read intent. Aspect
Spells Spells
on the good magic spells table are also cleric spells for you. Channel Divinity: Channel Aspect At
2nd level, you learn one of the following Channel Aspect options (see below): Destroy Undead,
Masking Veil, Soothing Balm |
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Channel Aspect Options |
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Channel Divinity: Destroy Undead Required aspect: Good, Order, Peace, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ as an action to channel your divine aspect to destroy undead
creatures. Roll a number of d8s equal to your Wisdom modifier. Undead
creatures within 30 feet of you take radiant damage equal to the roll total. In addition, if taking this damage leaves the undead
creatures at or below a certain hit point threshold, as shown in the destroy
undead table, it must make a Charisma saving throw or be instantly destroyed. |
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Channel Divinity: Masking Veil Required aspect: Chaos, Freedom, Good, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ to mask yourself and your allies. As an action, each creature of
your choice within 30 feet becomes invisible until the beginning of
your next turn and is teleported up to 10 feet to a point you can see.
Affected creatures are also immune to the grappled and restrained
condition while invisible in this way. This effect ends early for a creature if it attacks
or casts a spell. Channel Divinity: Soothing Balm Required aspect: Freedom,
Good, Peace Starting at 2nd level, you can use your
‘channel divinity’ to make your very presence a soothing balm. As a bonus
action, you can move up to your speed, without provoking opportunity attacks,
and when you move within 5 feet of any other creature during this action, you
can restore a number of hit points to that creature equal to your Wisdom
modifier + your cleric level. A creature can receive this healing only once
whenever you take this action. Alternatively, if the target is suffering from
one of the following conditions, you can end the condition for that target
instead of healing it: burning, confused, dazed, diseased,
fatigued, frightened, poisoned, or weakened. |
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