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Bard |
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Bard: Bardic Tradition: Actor |
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A theatrical performer who embodies various characters and brings
scripts to life on stage, using drama, comedy, and tragedy to engage and
entertain. |
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Actor Features |
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Skilled Actor You gain
proficiency in one of the following skills: Deception, Insight, or
Performance Dramatic Persona You know
the disguise self spell and you can cast it as a bonus
action without expending a spell slot by expending a bardic performance dice.
If you do so, the spell requires concentration and for the duration and when
you make a Charisma (deception) or Charisma (performance) check, you can roll
your bardic performance die and add the number rolled as a bonus to your
ability check. Captivating Performance Beginning at
10th level, you can expend a bardic performance dice as an action to perform
a captivating monologue or scene. Choose a number of creatures up to your
Charisma modifier (minimum of one) that can see and hear you. Each target
must succeed on a Wisdom saving throw or be charmed by you.
When a creature charmed by this ability makes an ability
check or an attack roll, you can roll your bardic performance die and
subtract the number rolled from the roll. As an action on
subsequent turns, you can maintain your captivating performance for up to 1
minute or until you stop concentrating (as if you were concentrating on a
spell). When a target
takes damage or sees one of its allies being attacked, it can use its
reaction to make another Wisdom saving throw. On a success, the effect ends
for that target. Dramatic Comeback Beginning at
14th level, you know how to generate dramatic momentum from dire situations. When
one of your allies is reduced to 0 hit points, you can use a reaction to
reduce the target to 1 hit point instead and give the target the effect of
a feign death spell. When you use this ability and at the
beginning of each of its turns, the target regains hit points equal to a roll
of three of your bardic performance dice + your Charisma modifier. At any point
during its turn, the target can choose to end the spell (no action required)
and stand up. If the target receives healing from any other sources, the
effect also ends immediately. You can use
this ability once between long rests. |