Bardic Tradition

Jester

A playful entertainer who uses humour, satire, and clever wordplay to amuse and challenge societal norms, often holding hidden wisdom.

 

Skilled Jester

You gain proficiency in one of the following skills: Deception, Insight, or Performance

 

Jester’s Mockery

You know the Vicious Mockery cantrip.

 

Cutting Words

You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.

When a creature that you can see within 60 feet of you succeeds on an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your of bardic performance dice to interfere. Roll your bardic performance die and subtract the number rolled from the triggering creature's roll potentially changing a success into a failure.

 

Fool’s Luck

Beginning at 10th level, you can give yourself advantage on one ability check, attack roll, or saving throw you make before the beginning of your next turn whenever you expend a bardic performance die.

Grand Jest

Beginning at 14th level, you can weave a magical jest to incapacitate an audience. As an action, you can perform a grand jest that confounds your enemies. Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw or be incapacitated with laughter for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A target that cannot hear you is immune to this effect and the effect ends early for a target if it takes any damage.

You can use this ability once between long rests.