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Bard |
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Bard: Bardic Tradition: Jester |
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A playful entertainer who uses humour, satire, and clever wordplay to
amuse and challenge societal norms, often holding hidden wisdom. |
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Jester Features |
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Skilled Jester You gain
proficiency in one of the following skills: Deception, Insight, or
Performance Jester’s Mockery You know the vicious
mockery cantrip. Cutting Words You learn how
to use your wit to distract, confuse, and otherwise sap the confidence and
competence of others. When a creature
that you can see within 60 feet of you succeeds on an attack roll, an ability
check, or a damage roll, you can use your reaction to expend one of your
bardic performance dice to interfere. Roll the bardic performance dice and
subtract the number rolled from the triggering creature's roll, potentially
changing a triggering roll that was a success into a failure. Fool’s Luck Beginning at
10th level, you can give yourself advantage on one ability check, attack
roll, or saving throw you make before the beginning of your next turn
whenever you expend a bardic performance die. Grand Jest Beginning at
14th level, you can weave a magical jest to incapacitate an audience. As an
action, you can perform a grand jest that confounds your enemies. Each
creature of your choice within 60 feet of you must succeed on a Wisdom saving
throw or be incapacitated with laughter for 1 minute. A
target that succeeds on this saving throw becomes confused for
the duration instead. A target can repeat the saving throw at the end of each
of its turns, ending either effect on itself on a success. Targets that
cannot hear you or are immune to the confused condition are
immune to this effect and the effect ends early for a target if it takes any
damage. You can use
this ability once between long rests. |