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Bard |
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Bard: Bardic Tradition: Dancer |
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A performer who uses movement and choreography to convey emotions and
narratives, captivating audiences with their grace and athleticism. |
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Dancer Features |
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Skilled Dancer You gain
proficiency in one of the following skills: Acrobatics, Athletics, or
Performance Dancing Performance As a bonus
action, you can expend one of your bardic performance dice to start a dancing
performance. On subsequent turns, you must use your bonus action to maintain
the dancing performance. You can maintain your dancing performance for up to
1 minute or until you stop concentrating (as if you were concentrating on a
spell). For the
duration, you gain the following benefits: •
Your speed is increased by 10 feet
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Your amour class cannot be lower
than your 10 + your Dexterity modifier + your Charisma modifier •
You can roll your bardic
performance dice as a reaction when you are hit by an attack adding the
result as a bonus to your armour class against the triggering attack,
potentially turning it into a miss. •
You can roll your bardic
performance dice when you make Dexterity (acrobatics) and Charisma
(performance) checks and add the result as a bonus to the check that includes
dancing. If you take any
damage but maintain concentration on the ‘dancing performance’, you still
lose these benefits until the end of your next turn. Dancing Flourish Once on your
turn, when you expend one of your bardic performance dice, you can also make
an unarmed attack against a creature within reach. This attack uses your
bardic performance die for damage rolls instead of the damage normal for your
unarmed strikes. Irresistible Dance At 10th level,
you learn the irresistible dance spell, and you
can cast it without expending a spell slot once between long rests. Leading Evasion Beginning at
14th level, when you are subject to an effect that allows you to make a
Dexterity saving throw to take only half damage, you instead take no damage
if you succeed on the saving throw, and only half damage if you fail. You can share
this ability with another creature within 5 feet of you as a reaction when
that creature makes a Dexterity saving throw. The triggering creature can use
your Charisma modifier + its proficiency bonus for the save instead and the
creature takes no damage if it succeeds on the saving throw, and only half
damage if it fails. |