Bard

 

Bard: Bardic Tradition: Minstrel

A wandering storyteller and musician who spreads tales of heroism and folklore through song and poetry.

Minstrel Features

Skilled Minstrel

You gain proficiency in one of the following skills: Performance, Persuasion, or Sleight of hands

 

Expert Musician

You also choose one instrument you are proficient with. You gain expertise with this instrument.

 

Dissonant Chord

If you are concentrating on a spell or an effect, you can stop concentrating on that spell or effect as a bonus action:

          Performance. If you were concentrating on an effect that was created by you spending a bardic performance dice (such as your ‘bardic performance’), you roll your bardic performance dice and all creatures within 30 feet of you take thunder damage equal to the roll.

          Spell. If you were concentrating on a spell, you must expend a bardic performance dice to use this feature. When you do so, roll your bardic performance dice a number of times equal to the level of the spell. All creature within 30 feet of you must make a Constitution saving throw or take thunder damage equal to the roll, or half as much damage on a successful saving throw.

Any creature that rolls a Constitution saving throw to maintain concentration on a spell as a result of this damage makes that saving throw with disadvantage.

 

Wandering Minstrel

Once between short or long rests, you can move up to 10 feet without provoking opportunity attacks whenever you expend a bardic performance dice.

 

Minstrel’s Performance

Beginning at 10th level, you can expend one of your bardic performance dice to start a ‘minstrel’s performance’ as a bonus action. On subsequent turns, you must use your bonus action to maintain the minstrel’s performance. You can maintain your minstrel’s performance for up to 1 minute or until you stop concentrating (as if you were concentrating on a spell).

When you use this ability and when you maintain it on subsequent turns with a bonus action, you can target one creature within 60 feet of you that can hear you with one of the following effects:

          Soothing Verse. Target creature gains temporary hit points equal to a roll of your bardic performance die + your Charisma modifier.

          Spiteful Verse. Target creature must make a Constitution saving throw or take thunder damage equal to a roll of your bardic performance die + your Charisma modifier.

          Slow Verse. Target creature has its speed reduced by 10 feet until the beginning of your next turn.

          Upbeat Verse. Target creature has its speed increased by 10 feet until the beginning of your next turn.

You must be wielding an instrument to use this ability.

 

Epic Ballad

Beginning at 14th level, when you use your ‘bardic performance’ feature, you change it in the following ways:

          Inspired creatures gain the effect of all your bardic charms instead of only one.

          Inspired creatures can use your bardic performance dice one additional time before the effect ends for that creature.

          This performance also counts as a ‘minstrel’s performance’ for the duration.

You can use this ability once between long rests.