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Bard |
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Bard: Bardic Tradition: Fortune Teller |
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A mystical bard who uses divination and prophetic songs to guide
others, foreseeing future events through cryptic verses. |
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Fortune Teller Features |
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Skilled Fortune Teller You gain
proficiency in one of the following skills: Deception, Insight, or
Performance Grim Sign You can expend
a bardic performance dice to curse a creature within 30 feet of you. The
creature must succeed on a Charisma saving throw or become cursed. While the
target is cursed by this feature, you can roll your bardic performance dice
once on each turn when the creature is hit by an attack. The cursed creature
takes additional necrotic damage equal to the roll. The creature can repeat
the saving throw at the end of each of its turns, ending the effect on a
success. A remove curse spell cast at 3rd level also removes
this curse. You can use
this ability once between short or long rests. Prophetic Vision You can expend
a bardic performance dice as an action on your turn to choose one creature
other than yourself within 60 feet of you who can hear you. That creature
gains one bardic performance die as if it was inspired by your bardic
performance. Once within the
8 hours, the creature can add the bardic performance dice (no action
required) to a failed ability check, attack roll, or saving throw,
potentially turning the result into a success. The die is lost once the
creature has used the bardic performance dice to turn a roll into a success. Seer’s Magic At 10th level,
you learn the augury and contact other plane spells.
You can cast each of these spells once between long rests without expending a
spell slot. In addition,
when you use a spell slot of 1st level or higher to cast a divination spell,
you regain one spend bardic performance die. Doomsayer Beginning at
14th level, you can expend a bardic performance die as a reaction whenever a
creature within 60 feet is the target of a critical hit. Roll the performance
dice three times and add the total to the triggering damage roll. |