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Bard |
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Bard: Bardic Tradition: Troubadour |
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An enthralling bard who sings of love and passion, often acting as a
matchmaker and capturing hearts with their enchanting melodies. |
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Troubadour Features |
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Skilled Troubadour You gain
proficiency in one of the following skills: Deception, Persuasion, or
Performance Serenading Performance As a bonus
action, you can expend one of your bardic performance dice to start a
serenading performance. On subsequent turns, you must use your bonus action
to maintain the serenading performance. You can maintain your serenading
performance for up to 1 minute or until you stop concentrating (as if you
were concentrating on a spell). For the
duration, you gain the following benefits: •
You can add your bardic
performance die as a bonus to Charisma (performance) checks. •
On each of your turns for the
duration, you can choose one creature within 30 feet that must make a Wisdom
saving throw or become charmed until the beginning of your
next turn or until it takes any damage. A creature charmed by
your ‘serenading performance’ has its speed reduced to 0 for the duration and
is incapacitated. A creature that is below its hit point
maximum has advantage on this saving throw. You must be
wielding an instrument to use this ability. Lover’s Ballad Beginning at
10th level, creatures under the effect of your ‘bardic performance’ gain the
following additional benefits: •
It can regain additional hit
points whenever it regains hit points equal to your Charisma modifier. •
It can expend the bardic
performance dice reaction when it takes damage. When it does so, it can roll
your bardic performance dice twice and reduce the triggering damage by an
amount equal to the roll total + your Charisma modifier. This ends the
‘bardic performance’ for that creature. Emotional Strain Beginning at
14th level, a creature that fails a saving throw against your ‘serenading
performance’ also gains a level of exhaustion. |