Bardic Tradition
Troubadour
A romantic bard who sings of love and passion, often acting as a matchmaker and capturing hearts with their enchanting melodies.
Skilled Troubadour
You gain proficiency in one of the following skills: Deception, Persuasion, or Performance
Serenading Performance
As a bonus action, you can expend one of your bardic performance dice to start a serenading performance. On subsequent turns, you must use your bonus action to maintain the serenading performance. You can maintain your serenading performance for up to 1 minute or until you stop concentrating (as if you were concentrating on a spell).
For the duration, you can add your bardic performance die a s a bonus to Charisma (performance) checks. Also, on each of your turns for the duration, you can choose one creature within 30 feet that must make a Wisdom saving throw or become charmed until the beginning of your next turn or until it takes any damage. A creature charmed by your serenading performance has its speed reduced to 0 for the duration and is incapacitated. A creature that has taken any damage has advantage on this saving throw.
You must be wielding an instrument to use this ability.
Lover’s Ballad
Beginning at 10th level, you can expend a bardic performance die as a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one bardic performance die.
Once within the next hour, the creature can roll the bardic performance die (no action required) and regain hit points equal to the result of the die + your Charisma modifier. The effect ends once the creature rolled the bardic performance die to regain hit points.
Further, until the creature spends this bardic performance die, it regain additional hit points each time it regains hit points equal to your Charisma modifier.
Emotional Strain
Beginning at 14th level, a creature that fails a saving throw against your serenading performance also gains a level of exhaustion.