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Bard |
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Bard: Bardic Tradition: Clown |
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A physical performer who uses diametral opposites to engage the
audience’s mind and preconceptions, such as by using humour to address
serious topics, ridiculing those that are considered pious, or walking the
balance between joy and fear. |
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Clown Features |
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Skilled Clown You gain
proficiency in one of the following skills: Deception, Intimidation, or
Performance Slapstick Performance As a bonus
action, you can expend one of your bardic performance dice to start a
slapstick performance. The slapstick performance lasts until the beginning of
your next turn. Until the
slapstick performance ends, a creature must succeed on a saving throw or
suffer one effect the first time on a turn a creature moves within 5 feet of
you or ends its turn there: •
The target must succeed on a
Dexterity saving throw to avoid taking damage equal to a roll of your bardic
performance die •
The target must succeed on a
Strength saving throw to avoid being pushed 5 feet away from you and
falling prone. Hideous Humour You learn
the hideous laughter spell and can cast it once long rests
without expending a spell slot. If a hideous laughter spell cast by
you lasts for its full duration, you regain the ability to cast this spell
without expending a spell slot. Dreadful Joke Beginning at
10th level, you learn the cause fear spell, and you can
expend a bardic performance die to cast cause fear without
expending a spell slot. When you cast cause fear with this
ability, the spell does not require concentration, and you can target up to
two creatures with it. In addition,
any creature that is frightened by you rolls your bardic
performance die at the beginning of its turn and takes psychic damage equal
to the roll. On your turn, you can increase the damage frightened creatures
take from this feature by expending a bardic performance die as a bonus
action. Until the beginning of your next turn, creatures frightened by
you within 60 feet of you instead roll a number of bardic performance dice
equal to the total number of creatures frightened by you
within 60 feet instead and take psychic damage equal to the roll total. Unlikely Resilience Beginning at
14th level, you can use your reaction when you take damage to instead not
take any damage. You can use this feature once between short or long rests. |