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Bard |
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Bard: Bardic Tradition: Juggler |
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A skilled performer who dazzles audiences with their dexterity,
juggling various objects, often incorporating storytelling and humour into
their acts. |
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Juggler Features |
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Skilled Juggler You gain
proficiency in one of the following skills: Acrobatics, Performance, or
Sleight of Hands Juggling Thrower Whenever you
expend a bardic performance die, you can immediately make a ranged attack
with a thrown weapon you are wielding (no additional action
required by you). On a hit, you can use your bardic performance dice instead
of the weapon’s regular damage dice. You also treat
all simple weapons with the light property as having the thrown
(20/60) weapon property. Tricky Throw Beginning at
10th level, you can perform dazzling throws to bewilder enemies and audiences
alike. When you make an attack with a simple thrown weapon, you can expend
one bardic performance die to replace the attack with one of the following
special attacks: •
Bewildering Throw. If
the attack hits, you can roll the bardic performance dice and add the result
to the damage roll. The target must also make a Wisdom saving throw or
become confused until the end of your next turn. •
Ricocheting Throw.
As part of the attack, you can roll the bardic
performance die and add the result as a bonus to the attack roll. On a hit,
you can make an attack against another target within 15 feet of the target
with the same weapon as it ricochets off of the first target. Master Juggler Beginning at
14th level, you can weaponise your ability to
juggle. Once between short or long rests, you can use an action to juggle
weapons, allowing you to draw and make a ranged attack with a number of thrown weapons
up to your Charisma modifier (minimum of one). You must
provide a different weapon for each attack. |