Bardic Tradition
Barker
A lively and charismatic announcer who draws crowds to performances or events, using their voice to hype the audience and introduce acts with flair.
Skilled Barker
You gain proficiency in one of the following skills: Persuasion, Intimidation, or Performance
Enthralling Introduction
As an action, you can expend one of your bardic performance dice to introduce a creature other than yourself. For 1 hour, when the target makes a Charisma ability check, you can roll your bardic performance die and add the number rolled to it ability check.
Booming Voice
Whenever you speak, you can choose to amplify your voice making it hearable to all creatures within 300 feet regardless of weather, walls, or magic.
You also learn the command spell and can cast it once between short or long rests without expending a spell slot.
Rallying Cry
Beginning at 10th level, you can expend a bardic performance die as a reaction when one of your allies take damage. When you use this reaction, you can choose a number of creatures equal to your Charisma modifier (minimum of one) that can hear you. Each creature gains temporary hit points equal to your bardic performance die roll + your Charisma modifier.
Commanding Voice
Beginning at 14th level, when you cast the command spell, you can also expend one or more of your bardic performance dice. When you do so, the spell can target an additional number of creatures equal to the number rolled within 300 feet. You can decide to spend additional bardic performance dice after each roll. When you use this ability, any creature that succeeds on its saving throw becomes immune to any command spell cast by you for 24 hours.