Bard

 

Bard: Bardic Tradition: Barker

A lively and charismatic announcer who draws crowds to performances or events, using their voice to hype the audience and introduce acts with flair.

Barker Features

Skilled Barker

You gain proficiency in one of the following skills: Persuasion, Intimidation, or Performance

 

Enthralling Introduction

As an action, you can expend one of your bardic performance dice to introduce a creature other than yourself. For 1 hour, when the target makes a Charisma ability check, you can roll your bardic performance die and add the number rolled to its ability check contested by creatures that hears your introduction.

 

Booming Voice

Whenever you speak, you can choose to amplify your voice making it hearable to all creatures within 300 feet regardless of weather, walls, or magic.

You also learn the command spell and can cast it once between short or long rests without expending a spell slot.

 

Resonant Cry

Beginning at 10th level, you can expend a bardic performance die as a reaction when one of your allies is reduced to 0 hit points. The triggering creature immediately regains hit points equal to your bardic performance die roll + your bard level.

 

Commanding Voice

Beginning at 14th level, when you cast the command spell, you can also expend one or more of your bardic performance dice. When you do so, the spell’s range becomes 300 feet, and it can target an additional number of creatures equal to the number rolled on your bardic performance die. You can decide to spend additional bardic performance dice after each roll to increase the number of targets by rolling the bardic performance die again and adding it to the total. When you use this ability, any creature that succeeds on its saving throw becomes immune to any command spell cast by you for 24 hours.