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Bard |
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Bard: Bardic Tradition: Barker |
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A lively and
charismatic announcer who draws crowds to performances or events, using their
voice to hype the audience and introduce acts with flair. |
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Barker Features |
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Skilled
Barker You gain proficiency in one of the
following skills: Persuasion, Intimidation, or Performance Enthralling
Introduction As an action, you can expend one of your
bardic performance dice to introduce a creature other than yourself. For 1
hour, when the target makes a Charisma ability check, you can roll your
bardic performance die and add the number rolled to its ability check
contested by creatures that hears your introduction. Booming
Voice Whenever you speak, you can choose to
amplify your voice making it hearable to all creatures within 300 feet
regardless of weather, walls, or magic. You also learn the command spell
and can cast it once between short or long rests without expending a spell
slot. Resonant
Cry Beginning at 10th level, you can expend a
bardic performance die as a reaction when one of your allies is reduced to 0
hit points. The triggering creature immediately regains hit points equal to
your bardic performance die roll + your bard level. Commanding
Voice Beginning at 14th level, when you cast
the command spell, you can also expend one or more of your
bardic performance dice. When you do so, the spell’s range becomes 300 feet,
and it can target an additional number of creatures equal to the number
rolled on your bardic performance die. You can decide to spend additional
bardic performance dice after each roll to increase the number of targets by
rolling the bardic performance die again and adding it to the total. When you
use this ability, any creature that succeeds on its saving throw becomes
immune to any command spell cast by you for 24 hours. |